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Unity Scene GameObject

Scene that the GameObject is part of. //Output the name of the Scene this GameObject belongs to. using UnityEngine; using UnityEngine.SceneManagement; public class Example : MonoBehaviour { void Start () { Scene scene = gameObject.scene; Debug.Log (gameObject.name + is from the Scene: + scene.name); } Unity sends them updates and ClientRPC calls. If a Scene GameObject is destroyed on the server before a client joins the game, then it is never enabled on new clients that join. When a client connects, the client is sent an ObjectSpawnScene spawn message for each of the Scene GameObjects that exist on the server, that are visible to that client

Public GameObject [] variable, GameObject list if Unity doesn't automaticly expand arrays. 3.) Functions for Adding a gameobject, and removing a gameobject. 4.)Place script on game object and place ONE instance of it in your scene The local active state of this GameObject. (Read Only) isStatic: Gets and sets the GameObject's StaticEditorFlags. layer: The layer the game object is in. scene: Scene that the GameObject is part of. sceneCullingMask: Scene culling mask Unity uses to determine which scene to render the GameObject in. tag: The tag of this game object. transfor Move a GameObject from its current Scene to a new Scene. You can only move root GameObjects from one Scene to another. This means the GameObject to move must not be a child of any other GameObject in its Scene. This only works on GameObjects being moved to a Scene that is already loaded (additive) // This returns the GameObject named Hand in one of the Scenes. public class ExampleClass : MonoBehaviour { public GameObject hand; void Example() { // This returns the GameObject named Hand. hand = GameObject.Find(Hand); // This returns the GameObject named Hand. // Hand must not have a parent in the Hierarchy view

1 Answer1. If you just need to persist GameObjects between scene transitions you can use DontDestroyOnLoad () method. using UnityEngine; using System.Collections; public class MyPlayer : MonoBehaviour { void Awake () { DontDestroyOnLoad (this.gameObject); } // myPlayer behaviour.... Using Unity built in prefabs, I can load a prefab as a GameObject, and it's not added to the scene. (See example below) The rationale behind this is I'd like to have one list that contains GameObjects, some generated by loading Unity prefabs and others created by my custom prefab system. This needs to happen at run time, and can't involve the Unity Editor (since ideally end users would be able to define their own data files) Returns all the root game objects in the Scene. Please make sure the list capacity is bigger than Scene.rootCount, then Unity will not allocate memory internally. Is something described here not working as you expect it to The given sceneName can either be the Scene name only, without the .unity extension, or the path as shown in the BuildSettings window still without the .unity extension. If only the Scene name is given this will load the first Scene in the list that matches. If you have multiple Scenes with the same name but different paths, you should use the full path A couple of those GameObjects would be the Player (which will always be in the levels scenes), etc. So when a level scene loads, the Player has a script where I'm trying to set a reference of himself to the main GameManager that is in that other GameManager.scene. Then that GameManager knows the GameObject of the Player from the other scene and from there, do something. For example I want to get this Player GameObject and give it to the camera that will follow the player

How to find a GameObject in the scene by its TAG in Unity One of the elements that every GameObject has in Unity is a Tag, it is located in the inspector header, as we can see in figure 4. We can use this tag to find the reference of the GameObject of the scene in our Script A temporary solution to this is to use a GameObject as a container for the object you want to find and set the active value for the child true or false. I know this is a pain but it does work. So find the GameObject that has the disabled one you want as a chile and use the transform.getChild() method to do the activating. Hopefully this helps create gameobject in scene via script unity; create game object in scene via script unity; how to create a game object in c# unity; unity add gameobject by name; create empty gameoject unity; unity add public object to prefab; add public object to prefeb; how to create empty game object unity code; create empty gameobject in unity ; how to create an empty game object in unity from script.

You can mark a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject's functionality is defined by the Components attached to it. More info See in Glossary as inactive to temporarily remove it from the Scene A Scene contains the environments and menus of your game In this Unity Gamedev tip and tutorial I show how to drag a gameobject around in your scene while the game is running.I write a C# script that you can attach.. GameObjects are the objects that we can place in a scene in Unity, the simplest gameobject has at least a transformation component assigned, that allows to know its position, rotation and scale. You can add components to these GameObjects and give them a more specific behavior. For example, a Camera in Unity is an empty GameObject to which we add the Camera component and the AudioListener. In this unity3d tutorial we are going to see how to load gameobject between the scenes

Unity: 5.1.1f Language: c# When i instantiate a gameObject inside a Assets/Editor/ file, it doesn't appear in Scene until i select another scene's gameobject. I've tried calling some methods lik.. Unity Remove Component Example. We have created a simple scene to demonstrate how these methods work. The scene has one GameObject with a sprite renderer and particle system attached. The input system has been configured to trigger each of the methods above You could e.g. also manually iterate through all objects in the scene using Scene.GetRootGameObjects. Returns all the root game objects in the Scene. And then search through them until you find your object. This way you get also inactive GameObject How to load another scene, move an object to the next scene permanently and unload the previous scene in one coroutine with one script

Unity - Scripting API: GameObject

We can use this tag to find the GameObject reference of the scene in our Script. By default the GameObjects will have assigned the Tag Untagged, but we can assign one of the Tags that come predefined or create new Tags, in the figures 12 and 13 I show how to create a new Tag in Unity How to find GameObject by Name in Unity. If we know the name of the GameObject in the scene we want to access we can use that information to find the reference in our Script. For that we use the Find method inside the GameObject class and we pass as parameter the name of the object we want to find, as shown in figure 4 Seems like I am missing something here, using latest version of unity and I am instantiating a gameobject on click.. It appears fine in scene View but not in the game view? I have googled it and tried all those responses. I checked the layers at the top right of the screen, They are all showing, Also the z value is lower than the cameras' But honestly i have tried having them at nearly all z.

Unity assign GameObject to a prefab which is instantiated at run time. Ask Question Asked 3 years, 10 months ago. Active 3 years, 10 months ago. Viewed 2k times 0. I have a script called trigger.cs. This script is attached to an object in a prefab. The prefab is instantiated at run time. Now this is what I want : And this is the game object that I want to assign without drag and drop. Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the productivity of your team. Here, we share some tips for setting up your Scene workflows in ways that scale for bigger projects. Most games involve multiple levels, and levels often contain more than one Scene. In games where Scenes are relatively small, you. Unityではシーンを切り替えるとGameObject等は全部破棄される。 でもゲームのスコアや、主人公キャラ等とっておきたいケースは多々ある。 そんな時に使える方法などなどのメモ書き。 static. static付の変数は、アプリ終了時まで破棄されません。 (使い所は吟味する必要があるかと思いますが.

Video: Unity - Manual: Scene GameObjects

Get all GameObjects in Scene? - Unity Foru

Method 3: Find the reference of a GameObject from the scene by its Tag One of the elements that all GameObject has in Unity is a Tag, it is in the header of the inspector, as we see in figure 12. We can use this tag to find the GameObject reference of the scene in our Script The hierarchy of the scene that we are going to use is composed by the GameObjects that are shown in figure 2, the object Script-GameObject is the one that has the Script in figure 1 assigned and it is the one that will be in charge of finding the references, in figure 3 you can see the inspector of this GameObject, where the Script is assigned Save and Load the state of gameobjects in a scene in Unity. Ask Question Asked 4 years, 11 months ago. Active 4 years, 11 months ago. Viewed 8k times 0. So what I am trying to accomplish is when I load a scene I want to have certain objects to be active or inactive depending on their the information saved in my files. Example being : In my game, when I load one of my scenes there is a wall.

Unity - Scripting API: SceneManagement

unity3d - Share GameObjects between scenes - Stack Overflo

unity - How to create a new GameObject, without adding it

Referencing an GameObject from another Scene - Unity Foru

  1. You can mark a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject's functionality is defined by the Components attached to it
  2. I was working on a project where I wanted to get all the Text Objects in the scene and get its hierarchy from the unity scene. So I decided to get the scene hierarchy using Editor Scripting. I
  3. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary view Camera. These adjustments do not affect the settings on GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A.
  4. Unity does not allow you to reference scene objects to prefabs. It allows any other reference. It's because prefabs have a template-like nature and thus are unaware of the scene. There are many workarounds for this case, most of them involve a static variable. Assign a Tag to your scene object and then find it by searching through objects. var all = FindObjectsOfType<GameObject>(); foreach.
  5. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers
  6. この記事でのバージョン Unity 2019.4.14f1 はじめに 今回はタイトル通りGameObjectがどのシーンに属しているかを取得する方法と、それに併せて、シーンを跨いでも破棄されないオブジェクトかの判定方法の解説です! gameObject.scene

Basics Playlist: https://www.youtube.com/playlist?list=PLzDRvYVwl53vxdAPq8OznBAdjf0eeiipTIn this video we're going to learn what a Game Object is and what. When a GameObject is active in the Scene view, Unity doesn't display any visible cues that it is active. However, you can see which GameObject is active in the Scene view when you repeatedly Shift+click in Pivot mode with multiple objects selected. However, if you are working with a large Scene containing a lot of Scene items (such as GameObjects, Terrain objects, Cameras, and Lights. reference to gameobject in different scene unity; unity flexiable space; reverse for loop unity; time stop unity; Create gaps / headers between variables in the unity inspector; unity get current activity; unity gameobject.find not working; rotation around own axis in unity; unityy limit rigidbody velocity; how to reference a static variable from another script in unity ; unity create.

Introduction. This article belongs to the series about finding GameObjects and Components references from the scene in Unity, in this series we will see different techniques to find from a Script any object that is in the hierarchy in a certain scene in Unity, this is something very important to understand and know how to do it because if we have the reference of an object or component, we can.

{ How to find GameObject from the scene by its TAG in Unity

2019 2D between button C# change change level change scene change scene script click code coding pirates collision delay Hans Oxmond how to How to Change Scene in Unity learn lesson level load manager multiple new next on button press Oxmond Unity Tutorials parameters press scene scene manager scene transition script switch switch between scenes switch scene tip transition trigger tutorial. Unity's GameObject class is used to represent anything which can exist in a Scene.. This page relates to scripting with Unity's GameObject class. To learn about using GameObjects in the Scene and Hierarchy in the Unity Editor, see the GameObjects section of the user manual.For an exhaustive reference of every member of the GameObject class, see the GameObject script reference ArgumentException: Gameobject is not a root in a scene. ルート以外のGameObjectも一旦ルートに変えれば別のシーンに移動させることができるため以下のような関数を用意すると便利かもしれません Wie kann ich in Unity ein Gameobject aus einer Scene zu einem Gameobject aus einer anderen Scene teleportieren? Also ich habe scene 1 mit Gameobject 1. und scene 2 mit Gameobject 2. Ich möchte das wenn scene 2 geladen wird (scene 1 ist bereits geladen) sich Gamo 2 zu Gamo 1 teleportiert. Danke im Voraus...komplette Frage anzeigen . 1 Antwort m8fun 09.07.2020, 11:05. Schau dir mal. The problem. Unity offers several approaches for resolving a reference to a GameObject in the scene. A common choice is to use the object's name, either with the GameObject.Find method, which will look through all the objects in the scene, or by searching through the names of another GameObject's children for a match. Both of these options are bad practices

データの分け方にはSceneで分ける方法もあるので、チームでどうしたいのか、更新するとしたらどのAssetの単位でやったらいいのか、なども考えると良いですね。 参照などの話はこちらも参考になります。 【Unity】動的に増やすGameObjectは別にPrefabでなくとも. In Unity gibt es Objekte vom Datentyp GameObject, das sind deine Spielobjekte in der Spielwelt.Jedes dieser Objekte hat Komponenten.Um in deiner Komponente, deinem Skript, herauszufinden, zu welchem Spielobjekt die Komponente gehört, kannst du die Eigenschaft gameObject verwenden With Unity, there are many reasons you might want to deactivate entire GameObject hierarchies in your scenes In this chapter, I'll show you a simple Unity scene that contains a few referenced assets. You'll see how they refuse to exit memory when we deactivate their objects. As simple as it is, this represents a vast amount of examples I've seen across a multitude of projects. So my.

GameObject.Find () find inactive objects too - Unity Foru

  1. How to Detect Mouse Click or Touch on a GameObject Using C# Script in unity for this puspose I need to scene I pressed ctrl + s to save this scene SceneOne. Create the Script add a new C# Script, Right-click on Assets
  2. Unity has a struct named Scene.From Scene you can get all of the root GameObjects of this particular scene.. Note that the code is not tested. public static class SceneExtensions { public static void GetAllGameObjects(this Scene scene, out List<GameObject> allGameObjects) { GameObject[] rootGameObjects = scene.GetRootGameObjects(); allGameObjects = new List<GameObject>(rootGameObjects); for.
  3. Unity Scene Query. A library to traverse and query the Unity scene to find particular game objects.. A query language is used to identify game objects, it looks something similar to CSS selectors.. For in depth coverage please read the article on What Could Possibly Go Wrong. Example
  4. Testing Unity Awake() Let's take 3 Gameobjects in a scene g1,g2,g3. I will add a script to each game object with an Awake and a Start function. Inside all these functions I will add a debug log. Here is the sample code. The debug log contains the number based on the gameobject, i.e in g1, it's awake1, and in g2 it's awake 2 so on
  5. g.gif

unity取得物件(含抓取子物件)、元件的方法,常用在script要控制其他物件的情況。透過GameObject.Find()、GetComponent<>()或是根據tag抓取物件。(unity教學 王啟榮老師 You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account. Language. Chinese; Spanish ; Japanese; Korean; Portuguese; Search Issue Tracker. Fixed in 2021.2.X Votes. 2. Found in. 2019.3.0a8 2019.4.2f1 2020.1 2020.2. Issue ID. 1263621. Regression. Yes. Scene GameObjects disappear when renaming it to.

unity create gameobject Code Example - codegrepper

定义 GameObject 在 Scene 中是否处于活动状态。 activeSelf: 此 GameObject 的本地活动状态。(只读) isStatic: 仅限 Editor 的 API,指定游戏对象是否为静态。 layer: 该游戏对象所在的层。 scene: 该 GameObject 所属的场景。 tag: 此游戏对象的标签。 transform: 附加到此 GameObject 的. Introducing GameObjects. In Unity, game scenes contain objects with a name that you'll never guess: GameObjects. :] There are GameObjects for your player, the aliens, bullets on the screen, the actual level geometry — basically, everything in the game itself. Just as the Project Browser contains all assets, the Hierarchy contains a list of GameObjects in your scene. To see this, you'll. Add Ambisonic Audio to a Unity Scene. To add ambisonic audio to a scene in Unity: Import the OculusNativeSpatializer Unity package into your project. Select OculusSpatializer for the ambisonic plugin. To do so, click Edit > Project Settings > Audio to open the Audio dialog; From Ambisonic Decoder Plugin, select OculusSpatializer. The following image shows an example. Next add the AmbiX format.

Unity - Manual: Deactivating GameObjects

  1. 接下来,我们看一下unity中的基本视图:scene(场景),game(游戏),hierarchy(GameObject),inspector(属性),project(项目)。 1.scene scene就是场景,可以理解为游戏场景的坐标系,用于描述各种物体的相对位置等信息。如图所示: 2.gam
  2. Unity 2020.2 has been released Unite Now Instantiate GameObject Editor in center of the Scene Discussion in ' Scripting ' started by antonioperez80 , Sep 21, 2020
  3. GameObjects and Components. In Unity, everything that you create on your Scene are GameObjects. At the same time, there are different Components in the Scene interacting with each other all the time. This is because each GameObject contains multiple Components, and each Component adds a set of behaviours to a GameObject. GameObjects vs. Component
  4. I am a novice in Unity. I have a Game Object named 'courtsuit'; you can see it in my Scene Hierarchy panel here: I added that object instance to my scene by dragging an OBJ file from my Project Assets folder into the Scene Hierarchy panel. Now I want apply a material man to the game object at runtime. That is, when I click a button, that game object needs to change its material
  5. Using Multiple Scenes in Unity. One of the great things about Unity 5 is the ability to load multiple scenes at the same time effectively. You may have noticed that your scene name now is visible in the top left of the hierarchy. This is here to show which scene the game objects are in
  6. Designed for anyone new to Unity, this guided learning journey is your first step toward gaining the background, context, and skills you need to confidently create in the Unity Editor and bring your vision to life. Experience hands-on learning as you discover what's possible with Unity and unlock free assets to support you in creating your best projects. Completing this Pathway will equip you with the foundation you need to further your learning and specialize in your area of interest

Unity Tutorial : Drag Gameobject with Mouse - YouTub

I playing around unity editor script and now I have a problem. Since I can get all the object of a prefabs via AssetDatabase. LoadAllAssetAtPath(myScenePath). Then now I trying to get all the gameObjects in side a Scene. I try to use the same way as I've done with the prefabs, But it's return the error say Do not use ReadObjectThreaded on scene objects!. Unity uses the terms Scene (collection of GameObject), Asset (data used by but not an explicit part of a GameObject), and GameObject (collection of components). Running a project in Unity means running a scene Select the Game Object >> Create Empty GameObject. Rename the empty gameobject as a Scene change. Drag and drop the Scenechange script onto the change Scene on Button click. Click on the File menu in the menu bar

{ ACTIVATE and DEACTIVATE GameObject from Script in Unity

Abbildung 5 - GameObjects in Unity. Ein GameObject ist ziemlich einfach, da es zum Fenster Inspector (Prüfung) gehört. In Abbildung 6 können Sie sehen, dass der Szene ein leeres GameObject hinzugefügt wurde. Beachten Sie die entsprechenden Eigenschaften in Inspector (Prüfung). GameObjects weisen standardmäßig keine visuellen Eigenschaften auf. Einzig das Widget Unity. csharp by Salmon on Jan 12 2021 Donate. 2. // Destroy this gameobject Destroy (gameObject); // Kills the game object in 5 seconds Destroy (gameObject, 5); // Removes this script instance from the game object Destroy (this); // Removes the rigidbody from the game object Destroy (GetComponent<Rigidbody> ()); xxxxxxxxxx Wer anfängt sich mit Unity auseinanderzusetzen, muss sich deshalb auch meistens gleich zu Beginn die Frage stellen, wie man die Position eines GameObject finden und modifizieren kann. BLOG; ABOUT; BLOG; ABOUT; Unity - Position und Bewegung Teil 1. Dienstag, 1. Juli 2014. Dies ist mein erster Artikel zum Thema Scripting in Unity. Ich habe hier in meinem Blog bis zuletzt nur über Spiele. In this tutorial, we will be looking at detecting collisions between two game objects. When object 1 hits object 2, a message will be shown in the debug log. For example, in car racing game, all the object are not already built in the scene. Those objects will not be available when we start the game. It created when we need it during the gameplay. Similarly, in a game, it often needed to destroy some object during gameplay. For example, killing enemies when bullet attacks them will destroy them. So there are often some GameObjects available in a.

14.Unity3d Tutorial-Load Gameobject from one Scene to ..

We can use the static function GameObject.FindGameObjectsWithTag (string tag) to look for all game objects that use a particular tag. This is useful when we want iterate through a group of particular game objects. This can also be useful if we want to find a single game object, but may have multiple game objects using the same tag Creating an Instance of a GameObject Instances are clones of prefabricated GameObjects - prefabs - which form the basis of all in-game interactions in Unity. A prefab is created whenever you drag a GameObject from the Scene view into the Project view, thereby saving it in your game's Assets

c# - Unity - Repaint/Redraw Scene after gameObject

Using the Find method of the GameObject class we can find a GameObject by name, as follows: object3=GameObject.Find(Object3); With this instruction, Unity will review the hierarchy, find the object named Object3 (if there is one) and assign it to the object3 field reference to gameobject in different scene unity; smooth camera follow 2d; reverse for loop unity; unity how to find the smallest value out of 2 numbers; Create gaps / headers between variables in the unity inspector; unity mirror; unity get current activity; rotation around own axis in unity; how to know on which a gameobject is RaycastHit located ; how to reference a static variable from. Create a New Empty GameObject: Cmd + Shift + N: Alt + Shift + N: Create a New Empty GameObject as a Child of the Selected GameObject: Alt + Shift + N: Ctrl + Alt + F: Move GameObject to View: Cmd + Alt + F: Ctrl + Shift + F: Align GameObject with View: Cmd + Shift + F: Shift + F: Locks Scene View to the Select GameObject: Shift + F: Double Tap Und ich bekomme diese Exception, weil dieses Objekt nicht gefunden werden kann über: skript = GameObject.FindObjectWithTag (MainCamera).GetComponetn<Skritp> (); Ist auch klar, denn an der MainCamera hängt ja nichts und ich will das skript holen, das an dieser Kamera hängt und hängen tut es in der anderen Scene

Unity Remove Components Attached to GameObjects

In any code that needs to be able to reference objects by GUID, add a GuidReference field. GuidReference.gameObject will then return the GameObject if it is loaded, otherwise null. Look in the CrossSceneReference/SampleContent folder for example usage. Load up the LoadFirst scene, and then use the SceneLoader object to load 'LoadSecond Using ScriptableObject for data objects in Unity scenes. When you start developing with Unity, one of the basic thing you need to get your head around is the way Unity handles classes and data for your game. I'm not going to in the details — you should read the great blog post at Unity3d.com about the serialization here. (They really should do a blog post / tutorial / documentation about. Yup, that's correct, having multiple event systems in a single scene is possible. It requires a bit of trickery, but in the end, the job gets done. Here's some background. I've been making a 2D shoot 'em up game in Unity. The primary goal is to learn how to use the different Unity APIs and subsystems. One of the features I liked a lot. I really appreciate it. In this guide I want to show you how you can load multiple scenes and spawn your main player in and out of the scenes. I have some issue with moving my character between scenes, so I wanted to share my solution. This guide will help with the following issues: Loading player into scenes; How to load character between scenes Bake GameObject - Creates a copy of the output in the Scene. The output will not contain any plug-in-specific data or components. Note that if the output has several GameObjects, there will be a root (empty) GameObject in order to retain the grouping

c# - How to find inactive objects using GameObject

Guten Morgen, ich habe ein Problem... Ich arbeite in meinem Projekt mit Singleton. Nun habe ich ein GameObject welches ich steuern kann und diesem GO sind Scripts zugewiesen welche als Singleton arbeiten. Lade ich eine Scene das erste mal, wird die Singleton Instanz des Scriptes über den GameMana.. In Unity, objects follow a Hierarchy system. Using this system, GameObjects can become parents of other GameObjects. When a GameObject has a parent, it will perform all its transform changes with respect to another GameObject instead of the game world Currently unity scene save and asset saving is driven by calling SetDirty (EditorUtility.SetDirty for scripts) or builtin components do it automatically on every property change. Our intention is to move away from this system and instead drive everything from undo. This requires that every single edit has undo, it puts that requirement on any tool from the asset store too. This does mean that. Your scene must have an Easy Save 3 Manager to save and load GameObjects. To add this to your scene, go to Assets > Easy Save 3 > Add Manager to Scene. Once you have done this, GameObjects can be saved and loaded like any other object

When you load a scene, Unity usually destroys all GameObjects currently in the hierarchy. This includes networked objects, which can be confusing at times. Example: In a menu scene, you join a room and load another. You might actually arrive in the room a bit too early and get the initial messages of the room. PUN begins to instantiate networked objects but your logic loads another scene and. In this article we're going to analyze how to apply the LookAt method in Unity, to make one GameObject look in the direction of another. Go to the project's main page. Before we begin, I invite you to watch the following video that resolves this problem, make sure to activate english subtitles. Procedure. We are going to work with the Look At station, which consists of a containment. I have a button that reloads a scene. However when I click this button I noticed some game objects missing. I am using this script to present the players gold amount, and it works when I press play. However when I reload the scene it comes up missing in the inspector. goldText = GameObject.Find (Gold Text).GetComponent<Text> () Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers Unity场景中通常有许多隐藏物体,我们需要获取它并且SetActive(true)。 例如,想要使BBB显示出来。通过GameObject.Find(BBB),得到一个空指针。 解决方法有两个:1.Editor赋值在脚本中声明共有变量GameObject,编辑器中直接拖拽赋值,然后SetActive(true)。 这种方法可行,但是灵活性太差。如 This example scene demonstrates how to use the MapsService component to interact with the Maps SDK for Unity in a variety of ways. The scene puts into action several specialized components that you can use in your own Unity scenes. These components are assigned to the MapsExample gameobject in the scene hierarchy. They showcase the map-loading.

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